Since first laying eyes on Reaper King, the scarecrow tribe has received a disproportionate amount of attention from me for the size and support it gets. Scarecrows date all the way back to The Dark, being seen once more in Portal Three Kingdoms, before a hiatus that lasted until Shadowmoor. Lands: Bloodstained Mire, Breeding Pool, Canyon Slough, Clifftop Retreat, Command Tower, Dragonskull Summit, Drowned Catacomb, Exotic Orchard, Fetid Pools, Flooded Strand, Forest, Gavony Township, Glacial Fortress, Godless Shrine, Hinterland Harbor, Irrigated Farmland, Island, Isolated Chapel, Mountain, Overgrown Tomb, Path of Ancestry, Plains, Polluted Delta, Power Depot, Rootbound Crag, Sacred Foundry, Scattered Groves, Sheltered Thicket, Steam Vents, Sulfur Falls, Sunpetal Grove, Swamp, The World Tree, Treasure Vault, Windswept Heath, Wooded Foothills, Woodland Cemetery Sorceries: Crippling Fear, Distant Melody, Kindred Charge, Merciless Eviction, Rite of Replication, Saheeli’s Artistry, Wake the Past We have some unconventional fun in our future!Ĭreatures: Adaptive Automaton, Antler Skulkin, Amoeboid Changeling, Arcbound Shikari, Archetype of Endurance, Archetype of Finality, Blazethorn Scarecrow, Brass Herald, Bronze Guardian, Chameleon Colossus, Changeling Titan, Crossroads Candleguide, Graveshifter, Grim Poppet, Heap Doll, Impostor of the Sixth Pride, Irregular Cohort, Jawbone Skulkin, Jousting Dummy, Masked Vandal, One-Eyed Scarecrow, Scarecrone, Scaretiller, Scorn Effigy, Scuttlemutt, Shell Skulkin, Storvald, Frost Giant Jarl, Tatterkite, Universal Automaton, Unsettled Mariner, Wild-Field ScarecrowĪrtifacts: Azorius Signet, Blade of Selves, Commander’s Sphere, Conjurer’s Closet, Firemind Vessel, Gilded Lotus, Inspiring Statuary, Lightning Greaves, Mimic Vat, Mirrorworks, Obelisk of Urd, Prototype Portal, Semblance Anvil, Simic Signet, Skyclave Relic, Sol Ring, Swiftfoot Boots, Vanquisher’s Banner, Wayfarer’s BaubleĮnchantments: Arcane Adaptation, Cover of Darkness, Kindred Discovery, Reflections of Littjara A five color deck that has direction but is far from the typical deck. The power to destroy any permanent is a strong one, and this week we will be piloting a deck that is high on removal but low on conventional win conditions. This deck has been on my mind for the better part of the last five years, constantly on the edge of being built but never finding its voice. I had already spoken about spirits in my deck tech for Quintorius, Field Historian earlier this year, and I covered my love for werewolves in my last article-so I thought it would be fitting to take a look at an underappreciated scary tribe: the scarecrows of Magic. Here is what I'm running, and it is a heavily artifact focused reaper king build.We have reached the height of Spooky Season, when any self-respecting content creator is bound to cover the topics of ghosts, werewolves, and other scary creatures. there is such a thing as too many: partially because you end up searching for and playing the same cards in the same order every game, but also the king gets value from lots of little creatures that are super jank, so cards that tutor one card to your hand is usually not as effective at a certain point in the king because the best option for you to tutor is a tiny scarecrow, when you could be running something that repeatedly reanimates your fragile scarecrows or draws cards and or gives your more, bigger value. for cuts, i think the easiest first cuts would be these: ], ], ], ], and ]. if you are behind your reanimation helps you get back in the game, but if you also focus on filling your grave through sac/self mill then your reanimation will still work when you are ahead. i personally prefer a more grave oriented sacrifice/reanimation route with the artifacts. counterspells and blink effects can only do so much for protection, and you have those in spades. Reaper King is so integral to your plan, if he doesn 't stick you end up shit out of luck.
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